Aiedo Wither-Stick

From the Lhespenbog reed-fields of east Shaar come Aiedo Wither-Sticks, the craft of Meng Aiedo. Though accustomed to working with tall grass bamboo, this eastern craftsman traveled across the inner plains plying his trade with whatever local materials were available. Swamp products tend to be darker in nature than his usual fare, however.

Special Properties
Enhancement Bonus: + 1
On Hit: Ability Drain DC=14

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs003

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Blackforest Staff

These staffs all come from the workshop of Shago-Kahbo, a hermit who claims to have wandered the Anauroch desert for years at a time. He tells stories about "the coming of the dust," possibly referring to the fall of Netheril, but he is otherwise nonsensical. Trying to find meaning in his tales would be no less difficult than finding the supposed plane-shifting Blackforest he so often babbles about.

Special Properties
Cast Spell: Protection from Alignment (2) 3 Uses/Day
Enhancement Bonus vs. Alignment Group: Good + 1
Regeneration: Vampiric: + 1

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs006

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Duskwood Quarterstaff

Duskwood is a smooth, hard wood named for the eerie appearance of its tightly-spaced grooves, which give it a dusky coloration. Duskwood is nearly as hard as steel and quite light. Duskwood weapons are extremely well-balanced and often bite deeper than even a steel blade.

Special Properties
Damage Bonus: Magical 1
Material: (Wood) Duskwood

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_dbqs_dsk_3

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Ironwood Quarterstaff

Ironwood is an extremely durable yet light type of wood that can only be found in the oldest and deepest forests. Despite its amazing properties it is is considered a non magical material.

Weapons made from ironwood are highly accurate and offer a +1 bonus to attack rolls.

Special Properties
Attack Bonus: + 1
Base Item Weight Reduction: 40% of Weight

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x2_it_iwoodstaff

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Mage Shield

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Special Properties
AC Bonus: + 3
Enhancement Bonus: + 1
Bonus Spell Slot of Level: Wizard Level 1

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_qst2

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Monk's Friend

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Special Properties
Ability Bonus: Wisdom + 4
Enhancement Bonus: + 2

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_qst1

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Negastaff

A number of these staffs were recently discovered, apparently meant to be the chief arms of a force being assembled by a beholder secreted away beneath the city of Athkatla. Why an eye tyrant would wish to attack the sight of its enemy so specifically is not known, and petitions to the local government have gone unanswered, save for claiming it a matter for local churches to explain.

Special Properties
Enhancement Bonus: + 1
On Hit: Blindness DC=14

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs004

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Old Hickory

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Special Properties
Cast Spell: Entangle (5) 3 Uses/Day
Enhancement Bonus: + 3

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_unw_qst3

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Quarterstaff

Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.

Special Properties
None

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbqs001

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Quarterstaff +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs002

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Quarterstaff +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs008

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Quarterstaff +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs009

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Quarterstaff +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x0_wdbmqs001

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Quarterstaff +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x0_wdbmqs002

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Rakshasa Staff

Enchantments abound in the realms of magic, but some have trouble with the incantations. This staff allows the user to charm or even dominate another, eliminating the need to study the spells.

Special Properties
Damage Bonus: Fire 1d8
Cast Spell: Dominate Person (7) 2 Charges/Use
Cast Spell: Charm Person (10) 4 Charges/Use
Cast Spell: Charm Monster (10) 4 Charges/Use
Bonus Spell Slot of Level: Sorcerer Level 4
Bonus Spell Slot of Level: Wizard Level 4
Bonus Spell Slot of Level: Wizard Level 5
Bonus Spell Slot of Level: Sorcerer Level 5
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x2_it_rakstaff

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Remembrance

At the twilight of the Illefarn Empire, several elven archmages belonging to the Order of Fallen Leaves devised a plan to store their accumulated magical knowledge into a number of these staves. The plan never reached fruition – the Order was destroyed by orcs and all but one of the staves destroyed.

Special Properties
Enhancement Bonus: + 3
AC Bonus: + 2
Spell Resistance: 10

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_wdbmqs001

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Staff of Ascension

Grand Druid is the highest rank within the druidic hierarchy, a position that deals with global concerns instead of day-to-day troubles in the forest. When called to act directly, a Grand Druid has the option to hold a Staff of Ascension that is tailored to his need. When they leave their position the weapon is released into the world, so that it might benefit nature in the hands of others.

Special Properties
AC Bonus: + 1
Bonus Spell Slot of Level: Druid Level 2
Cast Spell: Entangle (2) 3 Uses/Day
Enhancement Bonus: + 2
Regeneration: + 1
Use Limitation: Class Druid

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs007

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Staff of Balpheron

Legend holds this staff was created by the wizard Balpheron on the eve of his ascension to lichdom. Many believe Balpheron had already chosen his fate, and only wanted the staff to make himself more powerful as a lich. But others claiming it was the staff itself that led him down the dark path, as the creation of such a powerful item pushed the mage beyond his limits and destroyed what remained of his sanity.

Special Properties
Enhancement Bonus: + 1
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
AC Bonus: + 4
On Hit Cast Spell: Shocking Grasp Level 3
Spell Resistance: 20
Decreased Ability Score: Constitution -2
Decreased Ability Score: Strength -2
Bonus Spell Slot of Level: Wizard Level 7
Bonus Spell Slot of Level: Wizard Level 8
Bonus Spell Slot of Level: Sorcerer Level 7
Bonus Spell Slot of Level: Sorcerer Level 8
Material: (Metal) Alchemical Silver

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_wmgst001

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Staff of Command

Enchantments abound in the realms of magic, but some have trouble with the incantations. This staff allows the user to charm or even dominate another, eliminating the need to study the spells.

Special Properties
Cast Spell: Charm Monster (5) 5 Charges/Use
Cast Spell: Charm Person (2) 2 Charges/Use
Cast Spell: Dominate Person (7) 5 Charges/Use
Immunity: Miscellaneous Mind-Affecting Spells
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wmgst002

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Staff of Curing

These items are said to manifest during times of great trouble, though the entity responsible varies depending on whose followers you question. Many have begun to think the staffs a gift of the combined gods of good alignment, deities that know their faithful must struggle, and that there is always a need for a healing hand.

Special Properties
Cast Spell: Cure Serious Wounds (5) 2 Charges/Use
Skill Bonus: Heal + 5

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wdbmqs005

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Staff of Defense

Staffs of this kind provide much needed protection for arcane spellcasters. The level of defense varies with each example, but all are useful. Most bear no specific maker's mark, created for utility rather than notoriety.

Special Properties
AC Bonus: + 2
Cast Spell: Ghostly Visage (3) 2 Charges/Use
Cast Spell: Mage Armor (2) 1 Charge/Use
Cast Spell: Protection from Alignment (5) 3 Charges/Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wmgst004

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Staff of Power

Staffs of Power are immediately familiar to most spellcasters, and are almost icons of arcane study. The inherent utility of such staffs has resulted in many being crafted or commissioned, and specific histories are usually lost in the crowd.

Special Properties
Cast Spell: Fireball (5) 3 Charges/Use
Cast Spell: Magic Missile (5) 2 Charges/Use
Cast Spell: Ray of Enfeeblement (2) 1 Charge/Use
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wmgst005

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Staff of the Holy

The faithful teach that a Staff of the Holy is the will of a deity made manifest. While this is debatable, these items do tend to find their way to the hands of the truly righteous, by accident or design. Still, the number of these staffs in circulation makes the miraculous origin theory somewhat unlikely.

Special Properties
Cast Spell: Aid (3) 2 Charges/Use
Cast Spell: Cure Light Wounds (5) 1 Charge/Use
Cast Spell: Cure Moderate Wounds (6) 3 Charges/Use
Use Limitation: Class Cleric

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wmgst006

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Staff of the Magi

This type of staff is the pinnacle of the artificer's craft, and each one represents the culmination of decades of study by a master spellcaster. With the secrets of their creation all but lost, such staffs are more often found in the hoards of ancient dragons than the hands of living wizards.

This staff may be broken to create a retributive strike. All charges in the staff are released in a massive explosion. Those caught in the blast take hit points of damage equal to six times the number of charges left in the staff.

The wielder may also cast spells on the staff to recharge its uses. The staff will absorb the spells, converting spell levels into charges. Care must be taken, for if the staff absorbs enough spell levels to exceed its charge limit, it will explode as if a retributive strike had been performed.

Special Properties
Enhancement Bonus: + 1
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard
AC Bonus: + 4
On Hit Cast Spell: Shocking Grasp Level 1
Spell Resistance: 24
Cast Spell: Magic Missile (9) 1 Charge/Use
Cast Spell: Protection from Evil 1 Charge/Use
Cast Spell: Invisibility (3) 2 Charges/Use
Cast Spell: Web (3) 2 Charges/Use
Cast Spell: Dispel Magic (10) 3 Charges/Use
Cast Spell: Fireball (10) 3 Charges/Use
Cast Spell: Improved Mage Armor 3 Charges/Use
Cast Spell: Lightning Bolt (10) 3 Charges/Use
Cast Spell: Assay Resistance 4 Charges/Use
Cast Spell: Isaac's Lesser Missile Storm (13) 4 Charges/Use
Cast Spell: Stoneskin (7) 4 Charges/Use
Cast Spell: Wall of Fire (9) 4 Charges/Use
Cast Spell: Cone of Cold (15) 5 Charges/Use
Cast Spell: Lesser Mind Blank (9) 5 Charges/Use
Cast Spell: Lesser Spell Mantle (9) 5 Charges/Use
Cast Spell: Unique Power Self Only Single Use

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_wmgst003

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Staff of Valmaxian

In ancient times, the proud and quarrelsome wizard Valmaxian was a man of great power and prominence. He crafted this staff with the aid of a demon, all to win the heart of Chasianna, the daughter of his long-dead master. When the debt came due, the demon demanded Chasianna as his price. In a rage, Valmaxian descended into the Abyss and used the staff to battle the demon and rescue the woman he loved.

Special Properties
AC Bonus: + 2
Cast Spell: Chain Lightning (11) 5 Charges/Use
Cast Spell: Ethereal Visage (9) 5 Charges/Use
Cast Spell: Fireball (5) 3 Charges/Use
Enhancement Bonus: + 3
Use Limitation: Class Sorcerer
Use Limitation: Class Wizard

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: nw_it_novel008

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Thornshield

This heavy staff was hand-carved by Winh of the Ivy Lake, an ancient shifter who was truly the master of a thousand shapes. Thousand of thin, barb-like thorns from an exotic vine that grew in Winh's protectorate grow along this wooden staff. The thorns snare and deflect any attacks made against the staff's wielder. Winh died fighting a horde of drow skirmishers who were invading his lands some time ago.

Special Properties
Enhancement Bonus: + 4
AC Bonus: + 4
Damage Resistance: Bludgeoning 5/-
Damage Resistance: Piercing 5/-
Damage Resistance: Slashing 5/-

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: n2_wdbmqs002

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Withering

This ghastly magical staff is the legbone of the evil Khonderous Vilemoth, a wickedly evil Pale Master who lost this limb and his life to a brave but nameless paladin. Vilemoth's pupils took the limb, polished it and enchanted it with the magic of their master.

Special Properties
Cast Spell: Animate Dead (15) 3 Uses/Day
Enhancement Bonus: + 6
Use Limitation: Class Pale Master

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: x2_wmgst001

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Zalantar Quarterstaff

Zalantar, called “blackwood” in the North, is a very strong, lightweight wood that ranges from dark chestnut to nearly black. Zalantar trees are found in sub-tropical regions, but the immense utility of their wood means that Zalantar lumber is exported all over Faerûn. Arcane energies seem to flow easily through zalantar wood, and many blackwood items are also magically enhanced.

Special Properties
Damage Bonus: Electrical 1
Material: (Wood) Zalantar

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Large
Feats Required: Simple, Druid, Monk, Rogue, or Wizard

Item Code: mst_dbqs_zal_3