Black Kumade

These spears belonged to Guul Shatterneck and his bandit kin, a group quite used to making short work of targets with their magic weapons. Unfortunately, they chose to attack their last "victims" without properly investigating them first, and captured members of the Gray Wolf Tribe tore them limb from limb at the next full moon.

Special Properties
Enhancement Bonus: + 2
Spell Resistance: 10

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss005

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Briarspike

Briarspikes look like they could have been plucked from some giant quill-covered beast, but the methods involved are very sophisticated and bear the hallmarks of Menold of Waterdeep. This may shed some light on his fate, as he was reported lost to an orc raid on his tower years ago. He may have attempted to buy his freedom with his services, but it would have only made him more valuable as a prisoner.

Special Properties
Damage Bonus: Acid 1d6
Enhancement Bonus: + 2

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss007

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Duskwood Spear

Duskwood is a smooth, hard wood named for the eerie appearance of its tightly-spaced grooves, which give it a dusky coloration. Duskwood is nearly as hard as steel and quite light. Duskwood weapons are extremely well-balanced and often bite deeper than even a steel blade.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Wood) Duskwood

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: mst_plss_dsk_3

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Fey Spear +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Enhancement Bonus: + 1
On Hit: Daze DC=14

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss008

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Fey Spear +3

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 3
On Hit: Sleep DC=14

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss009

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Gungne

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 3

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: n2_unw_spr3

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Heartwood Spear

This weapon was a gift from the elven nation to the kingdom of Algarond after the declaration of peace between the two peoples in 1065 DR. Spears of this type are carefully crafted, and rumored to come from the wood of Evereska itself.

Special Properties
Damage Bonus: Acid 1d6
Enhancement Bonus: + 4
On Hit: Daze DC=14

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss004

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Huntsman's Spear

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Special Properties
Enhancement Bonus: + 2
Damage Bonus vs. Racial Type: Beast 2d6
Damage Bonus vs. Racial Type: Animal 2d6

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: n2_unw_spr1

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Spear

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Special Properties
None

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplss001

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Spear +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss002

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Spear +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss010

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Spear +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss011

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Spear +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: x0_wplmss001

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Spear +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: x0_wplmss002

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Spear of Death

Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.

Special Properties
Enhancement Bonus: + 3
Cast Spell: Finger of Death (13) 1 Use/Day

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: n2_unw_spr2

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Spear of Withering

The Year of the Awakening, 1001 DR, saw the reemergence of many ancient evils as treasure-hungry explorers unearthed ruins in several locations. One such breach freed Sek'coTul, a lich imprisoned beneath the Forest of Mir. He left for some unknown hold, but his opened tomb quickly tainted trees in the area. Druids cleansed the area with fire, but some of the wood was taken by a local mage and made into these spears.

Special Properties
Enhancement Bonus: + 1
On Hit: Ability Drain DC=14

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: nw_wplmss006

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The Captain's Spear

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3
Ability Bonus: Strength + 1
Cast Spell: Stoneskin (7) 1 Use/Day
Damage Bonus: Divine 2

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: n2_wplmss001

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Vengeance of Asenath

At the height of her lifelong war against the Red Wizards of Thay, the slave-sorceress Asenath found herself mourning the loss of her lover, a masterless Rashemi barbarian who had been cut down by minions of the Thayvian School of Conjuration. The Red Wizards had hoped the loss would weaken her, but it only strengthened her resolve. She had seen her father and lover killed by the relentless Thayans, and she swore she would destroy them before they could harm someone else close to her.

Asenath picked up the spear of a Thayan guard and washed it in the blood of her dead Rashemi lover. To the god Assuran, she swore eternal hostility against the forces of Thay and all who supported them. A bolt of lightning shot from the heavens and struck the spear in Asenath's hands. Though the pain of the stroke was intense, Asenath's focus was more powerful still. Another bolt tore from the heavens, more powerful than the first, and struck the spear again. The energy almost knocked Asenath from her feet, but she maintained her grip and her resolve. The third bolt shot from the sky and launched Asenath down the mountainside. When the peals of thunder faded from the clouds, Asenath rose, broken and bloody, with the smoking spear in her hands.

To this day, the power of Asenath's spellcasting ability is muttered about by the Red Wizards of Thay, but mention of the bite of her deadly spear still sends shivers down the spines of the most experienced conjurers in their ranks.

Special Properties
Enhancement Bonus: + 2
Keen
On Hit: Mordenkainen's Disjunction DC=20
Use Limitation: Class Sorcerer

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: n2_itset_sor3

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Zalantar Spear

Zalantar, called “blackwood” in the North, is a very strong, lightweight wood that ranges from dark chestnut to nearly black. Zalantar trees are found in sub-tropical regions, but the immense utility of their wood means that Zalantar lumber is exported all over Faerûn. Arcane energies seem to flow easily through zalantar wood, and many blackwood items are also magically enhanced.

Special Properties
Damage Bonus: Magical 1
Material: (Wood) Zalantar

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Feats Required: Simple or Druid

Item Code: mst_plss_zal_3