Sickle
Adamantine Sickle
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: mst_spsc_ada_3
Alchemical Silver Sickle
Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.
Special Properties
None
Material: (Metal) Alchemical Silver
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: mst_spsc_slv_3
Athame
The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.
Special Properties
Enhancement Bonus: + 2
Bonus Spell Slot of Level: Druid Level 1
Bonus Spell Slot of Level: Druid Level 2
Bonus Spell Slot of Level: Druid Level 3
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: n2_unw_sic3
Blacksoul Sickle
Normally sickles are associated with druidic pursuits, but these items are dark and sinister, and would hardly have belonged to a neutral man or woman of the wood. Blacksoul Sickles speak of nighttime ritual and evil intent, and that is probably why their creator remains anonymous.
Special Properties
Enhancement Bonus: + 1
Regeneration: Vampiric: + 1
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc004
Cold Iron Sickle
Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.
Special Properties
None
Material: (Metal) Cold Iron
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: mst_spsc_cld_3
Crescent Moon
The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.
Special Properties
Enhancement Bonus: + 2
Damage Bonus vs. Racial Type: Shapechanger 2d6
Material: (Metal) Alchemical Silver
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: n2_unw_sic2
Darksteel Sickle
Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.
Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: mst_spsc_drk_3
Golden Sickle
The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.
Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: n2_unw_sic1
Golden Sickle +1
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
Bonus Spell Slot of Level: Druid Level 0
Enhancement Bonus: + 1
Skill Bonus: Survival + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc008
Golden Sickle +2
This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
Bonus Spell Slot of Level: Druid Level 0
Bonus Spell Slot of Level: Druid Level 1
Enhancement Bonus: + 2
Skill Bonus: Survival + 3
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc009
Mithral Sickle
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: mst_spsc_mth_3
Renewal
Thomas Alvanthorn led the Circle of Flame, a group of druids dedicated to the use of fire as a tool to replenish the forests. Their actions often led them into direct opposition with other, more traditional druids, who strive to keep the forest free of flame. Still Alvanthorn perservers and many druids wield his Renewal sickles, spreading both flame and the cause.
Special Properties
Damage Bonus: Fire 2d6
Damage Resistance: Fire 10/-
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: x2_sic_renewal
Sickle
The sickle is a farming implement used for cutting grass and grains. Like many other such tools, it was adapted for use as a weapon by the peasants familiar with it in their daily toils.
Special Properties
None
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspsc001
Sickle +1
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 1
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc002
Sickle +2
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc010
Sickle +3
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc011
Sickle +4
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 4
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: x0_wspmsc001
Sickle +5
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 5
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: x0_wspmsc002
Sickle of Holy Mourning
This sickle is a pure weapon, crafted by hands careful to let nothing despoil the process of creation. A number of these items were made in memory of fallen heroes, though no specific individual was named. They seem to honor a higher concept instead, and each weapon is a tribute to those who fell unremembered and gave their lives in good faith hoping their sacrifice would mean something.
Special Properties
Bonus Feat Extra Turning
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Undead + 5
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc005
Teneraard's Sickle
A design easily traceable to Teneraard Treekin, hunter turned blacksmith turned ranger. He spent years making tools for servants of nature, eventually taking them up himself, but he never truly felt accepted in the role. His efforts, while admirable, were born of memories of his father standing over a Cloakwood stag, a species that was eventually hunted to extinction.
Special Properties
Ability Bonus: Strength + 1
Decreased AC: AC Dodge Modifier -1
Decreased AC: Natural -1
Enhancement Bonus: + 1
Enhancement Bonus vs. Alignment Group: Evil + 2
Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Simple or Druid
Item Code: nw_wspmsc006