Scythe
Adamantine Scythe
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: mst_plsc_ada_3
Alchemical Silver Scythe
Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.
Special Properties
None
Material: (Metal) Alchemical Silver
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: mst_plsc_slv_3
Caput Mortuum
While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.
Special Properties
Enhancement Bonus: + 2
Keen
Cast Spell: Circle of Death (11) 1 Use/Day
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: n2_unw_scy1
Cold Iron Scythe
Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.
Special Properties
None
Material: (Metal) Cold Iron
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: mst_plsc_cld_3
Darksteel Scythe
While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.
Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: mst_plsc_drk_3
Death's Handmaiden
Scythes of this sort are truly awesome instruments of indifferent murder, created by the fanatical followers of Iyachtu Xvim just before his transformation and the rebirth of Bane. The faithful of the New Darkness wanted to ensure that no creature was beyond the touch of his fury, and even the name shows disdain for the gods that hold true domain over murder and death, former mortals that the Godson claimed were unworthy.
Special Properties
Enhancement Bonus: + 4
Keen
Regeneration: Vampiric: + 3
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc004
King's Scythe
This item was modeled on Baron Gordaire Knightshold's weapon, a ceremonial scythe meant to make him look more rural and less a tyrant. His fledgling kingdom east of the Inner Sea faltered when a revolutionary movement adopted the symbol in their efforts to overthrow him. Each lieutenant in their league was paired with one of these far-more-functional duplicates to rally people behind them. There is little remaining of Gordaire's legacy.
Special Properties
Enhancement Bonus: + 2
Keen
On Hit: Slow DC=14
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc005
Mithral Scythe
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: mst_plsc_mth_3
Nature's Scythe
This weapon is a vicious implement of war formed from the gnarled branch of a great oak and a monstrous blade of rough-finished cold iron. This example and several others were among the unwanted remnants of battles with demonic creatures, probably those under Malimshar or Gaulguth in the Weeping War. Left in the purest of groves for years on end, nature has leeched the evil away, leaving the pure material of the weapons behind to be her vessel.
Special Properties
Enhancement Bonus: + 1
Enhancement Bonus vs. Racial Group: Human + 4
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc003
Scythe
While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.
Special Properties
None
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplsc001
Scythe +1
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 1
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc002
Scythe +2
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 2
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc010
Scythe +3
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 3
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc011
Scythe +4
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 4
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: x0_wplmsc001
Scythe +5
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 5
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: x0_wplmsc002
Sea Reaver +1
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
Enhancement Bonus: + 1
Cast Spell: Protection from Energy (3) 3 Charges/Use
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc008
Sea Reaver +2
This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
Damage Bonus vs. Racial Type: Elemental 1d6
Enhancement Bonus: + 2
Cast Spell: Protection from Energy (3) 1 Charge/Use
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc009
The Mower
While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.
Special Properties
Enhancement Bonus: + 2
Massive Criticals: 1d8
Bonus Feat Cleave
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: n2_unw_scy3
The Sowing Fields
A strange but devastating weapon, this scythe has somehow managed to be present at every major battle in the Realms since its creation over a century ago. There are dozens of small notches in the handle, possibly indicating the number of foes slain by the scythe.
Special Properties
Enhancement Bonus: + 3
Damage Bonus: Fire 2
Massive Criticals: 1d12
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: n2_wplmsc001
Verdant Crescent
While obviously resembling the farm implement it is derived from, a scythe built for war is reinforced to withstand the rigors of combat.
Special Properties
Enhancement Bonus: + 2
On Hit: Poison DC=18
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: n2_unw_scy2
Wicked Union
On the eve of war in Hillsfar, 679 DR, a militia force desperate for arms appropriated the wares of several traveling merchants. One of the wagons seized held weapons bound for the enemy, a score of scythes that radiated evil. Clerics tried to erase the taint within and render them useful, but the result was far from perfect. They were left as a "Wicked Union" of fell and fair, with neither satisfied completely.
Special Properties
Enhancement Bonus: + 1
On Hit: Stun DC=14
Regeneration: Vampiric: + 3
Base Damage: 2d4
Base Critical Threat: x4
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial
Item Code: nw_wplmsc006