Adamantine Halberd

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_plhb_ada_3

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Alchemical Silver Halberd

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_plhb_slv_3

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Arc Asunder

The history of this weapon is obscure, though all examples of the type seem to originate in the great wastes of the Anauroch desert, where vast storms of wind and sand charge the air with energy. Perhaps the smith who created these polearms wished them to be as formidable as that Great Sand Sea itself.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 1
Light: Low (10m)
Skill Bonus: Parry + 4

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb003

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Cold Iron Halberd

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_plhb_cld_3

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Cruel Halberd

This halberd, permanently stained with the blood of its victims, was wielded by several generations of orc warlords, all who either took it up when the previous owner died in battle or was murdered by a rival. The halberd was lost in the final battle when the orcs were finally driven out of Illusk.

Special Properties
Enhancement Bonus: + 3
Keen
Massive Criticals: 1d6

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_wplmhb001

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Darksteel Halberd

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_plhb_drk_3

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Dragon's Breath

"...a flood from the creature's black heart, and we dipped the weapons of victory, sanctified as custom demanded. Blessed they were, by the beast and by fate, as power took hold in the steel that felled her." Thus reads a journal excerpt of Captain Jeremiah Vale penned in the Year of the Dracorage, 1018 DR. Strangely, the creature described does not match a commonly known draconic variant, nor does it explain why the weapons involved would be altered so dramatically by exposure to its blood.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 4
On Hit: Stun DC=14

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb006

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Halberd

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Special Properties
None

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplhb001

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Halberd +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb002

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Halberd +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb010

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Halberd +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb011

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Halberd +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_wplmhb001

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Halberd +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_wplmhb002

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Hedge Trimmer

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Special Properties
Bonus Feat Cleave
Enhancement Bonus: + 2
Damage Bonus: Cold 1d6

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_hal3

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Longcutter

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Special Properties
Cast Spell: Blindness/Deafness (3) 3 Uses/Day

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_hal2

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Mithral Halberd

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_plhb_mth_3

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Ravager +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Damage Bonus: Sonic 1d6
Enhancement Bonus: + 1

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb008

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Ravager +4

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Sonic 1d6
Enhancement Bonus: + 4
On Hit: Daze DC=14

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb009

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Venom Halberd

This magic weapon has an enhancement bonus to attack and damage damage and its blade has been coated with an unknown poison, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2
On Hit: Poison DC=16
Visual Effect Acid

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x2_it_venomhb

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Water's Edge

These formidable weapons shimmer slightly at the blade, but are quite solid if tested. Not many adventurers wish to test them thoroughly, however, as they were apparently designed specifically to combat elementals. The sect that created these halberds refer to themselves as "Purists Against the Pure," claiming that nothing is more unnatural than the manifestation of a single natural element. They seek to destroy such "unbalanced" creatures, though their own weapons seem similarly uniform.

Special Properties
Enhancement Bonus: + 1
On Hit: Slay Racial Group DC=14

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb007

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Waves Along the Shore

The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders.

Special Properties
Enhancement Bonus: + 3
Bonus Feat Knockdown

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_hal1

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Will of Atar

These weapons bear the mark of Atar of the Flame, high shaman of a northern cult that fell under the influence of a creature from the plane of fire. What this entity received in exchange for creating such powerful items is unknown.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 1

Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Piercing and Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wplmhb004