Adamantine Greataxe

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_axgr_ada_3

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Alchemical Silver Greataxe

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_axgr_slv_3

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Axe of the Culling

So many tales surround these axes that it is difficult to determine which are true. They have been linked to kings, celestials, dark gods, and obnoxious dwarves, but in all cases they were used to destroy some meddlesome wizard or another. Scholars suggest that the weapons were created by a single person; someone wishing either the destruction of all spellcasters, or simply the troublesome ones.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 3
On Hit: Dispel Magic DC=14

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr004

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Axe of the Holy

Not everyone who battles the undead is a paladin or a cleric. It is said that the blacksmith Irem possessed such a pure hatred for the unliving that his greataxe adopted aspects of Irem's personality, resulting in the powers the axe possesses today. Most mages, however, scoff at the idea of a magical weapon being created through such a process. Whatever the axe's true origins, its effectiveness against the undead is undeniable.

Special Properties
Enhancement Bonus: + 4
Use Limitation: Alignment Group Good
Attack Bonus vs. Racial Group: Undead + 5
Damage Bonus vs. Racial Type: Undead 5

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_waxmgr001

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Axe of the Surly Woodsman

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
Bonus Feat Cleave
Enhancement Bonus: + 2
Ability Bonus: Strength + 2

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gax3

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Black Stag Axe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
Cast Spell: Cure Serious Wounds (15) 3 Uses/Day
Enhancement Bonus: + 3

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gax2

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Chuk

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
Enhancement Bonus: + 3
Massive Criticals: 2d8

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gax1

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Cold Iron Greataxe

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_axgr_cld_3

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Darksteel Greataxe

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_axgr_drk_3

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Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
None

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxgr001

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Greataxe +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr002

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Greataxe +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr009

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Greataxe +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr011

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Greataxe +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_waxmgr001

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Greataxe +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_waxmgr002

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Gruumsh Hand

Orcs tell of a great hero who wore no armor, and how the god Gruumsh gifted him with an axe to protect him in battle. He eventually became the avatar of that fearsome deity, and broke his weapon into many pieces to seed it among the orc hordes. Other cultures don't recognize the tale, but orcs don't care. After all, their legends also say that all the other races are born of swine, and what are the opinions of pigs worth?

Special Properties
Damage Bonus vs. Racial Type: Human 1d6
Enhancement Bonus: + 2
Skill Bonus: Parry + 3

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr006

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Huge Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
Damage Bonus: Slashing 1d6

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_it_crewgx002

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Minotaur Chieftain Greataxe

A favorite of barbarians, the greataxe is the largest of the weapons derived from the basic woodcutter's axe. The double-edged head is far more suited to cleaving opponents than trees.

Special Properties
Attack Bonus: + 1
Damage Bonus: Slashing 1d4
Keen

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_it_crewgx003

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Mithral Greataxe

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_axgr_mth_3

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Netherese Axe

Weapons such as these not only protect against magical attack, they also improve the wielder's ability to research new spells and make him more aware of threats. Long research has traced their origin to the extinct Netherese civilization, but of their creator nothing is known.

Special Properties
Enhancement Bonus: + 1
Skill Bonus: Listen + 3
Skill Bonus: Lore + 3
Spell Resistance: 10

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr003

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Re's Redemption

When Mulhorand's rebellious wizards opened Faerûn to the invasion known as the Orcgate Wars, the avatars of the deities descended from the heavens to do battle. The avatar Re was slain in battle but used his dying breath to create hundreds of these greataxes. Known as Re's Redemption, each of them was dedicated to the slaying of orcs, and only with their help was the great horde forced northward.

Special Properties
Damage Bonus vs. Alignment Group: Evil 1d6
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Orc + 4

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr005

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Stonefire Axe +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Damage Bonus: Fire 2
Enhancement Bonus: + 1

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr008

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Stonefire Axe +2

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 2

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_waxmgr010

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The Sandstorm

Along the edge of the Anauroch lived a tribe of nomads whose ferocity in battle became a legend that told of a giant whirlwind of sand that would destroy caravans, leaving nothing but corpses behind. The truth behind the legend was that the shaman of this tribe was more powerful than he knew and he created this weapon that sprays sand with every swipe, often blinding opponents.

Special Properties
Decreased AC: AC Dodge Modifier -1
Enhancement Bonus: + 2
On Hit: Blindness DC=16

Base Damage: 1d12
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x1_waxmgr001