Adamantine Greatsword

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_swgs_ada_3

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Alchemical Silver Greatsword

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_swgs_slv_3

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Blade of Chult

The slavers from the jungles of Chult often rely on underhanded techniques to keep their slaves in line. When a particularly difficult slave is caught attempting to escape, he will sometimes be kept in line by poisoning him, just enough to make him sick. The slavers then show the slave the antidote and force his cooperation. Most of these slavers allow their guards to carry weapons coated in the vile substance, for quick punishment or weakening an attacker.

Special Properties
Enhancement Bonus: + 1
On Hit: Poison DC=14

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x1_wswmgs001

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Blade of the Rashemi

Like all greatswords from the Land of Berserkers, these weapons are massively built, and so durable that some have survived for thousands of years. These swords are notable for their effectiveness against spellcasters, and history records that the land's Witch rulers expelled all known copies out of fear of their abilities.

Special Properties
Enhancement Bonus: + 3
Spell Resistance: 16
Cast Spell: Barkskin (3) 1 Use/Day

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs004

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Blindstriker

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
Enhancement Bonus: + 2
Bonus Feat Alertness
Damage Bonus vs. Alignment Group: Evil 2d6

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gsw1

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Cold Iron Greatsword

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_swgs_cld_3

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Darksteel Greatsword

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_swgs_drk_3

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Gemsword

All gemswords feature a prismatic blade that is fractured throughout, but still magically maintains its shape. Tales speak of a great crystal from which these weapons can be split, but the plane-traveling souls who relate these stories are often suffering from dementia, having lost their faculties while navigating dimensional barriers.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 3

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs003

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Greatsword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
None

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswgs001

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Greatsword +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs002

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Greatsword +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs011

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Greatsword +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs012

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Greatsword +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_wswmgs001

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Greatsword +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x0_wswmgs002

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Harbinger Kin +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Damage Bonus: Fire 2
Enhancement Bonus: + 1

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs009

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Harbinger Kin +3

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 3

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs010

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Helmed/Battle Horror Sword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
Damage Bonus: Fire 3
Enhancement Bonus: + 1

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_it_crewgs005

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Huge Greatsword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
Damage Bonus: Slashing 1d6

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_it_crewgs006

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Mithral Greatsword

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: mst_swgs_mth_3

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Shining Light of Lathander

The Church of Lathander is a wealthy institution, and makes no secret of its affinity for adventurers. In their eyes, these people dare to bring light to the forgotten and secret places, and therefore they will always find safe haven in a house of the Morninglord. On occasion the church will grant a boon to a particularly favorable person, a weapon that will serve to light the dark paths ahead.

Special Properties
Cast Spell: Searing Light (5) 1 Use/Day
Enhancement Bonus: + 2
Light: Normal (15m)

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs005

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Summoned Battle Horror Sword

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
None

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: x2_it_crewgs001

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Tempest-Caller

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
Enhancement Bonus: + 2
Cast Spell: Chain Lightning (11) 1 Use/Day
Decreased Ability Score: Constitution -2
Material: (Metal) Darksteel

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gsw3

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Tenser's Sword

This is a magical sword, similiar to the blade created when the spell Tenser's Transformation is cast.

Special Properties
Enhancement Bonus: + 2
Material: (Metal) Cold Iron

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmls013

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The Dagger of Chaos

This dagger was a gift from Targus, God of War, to Serreg of Neverwinter. It originally allowed its wielder to polymorph into many forms, but the magic gradually decayed and now it is the blade itself that polymorphs, from time to time, over the eons. It currently takes the shape of a greatsword and will likely remain as such for many years to come.

Special Properties
Enhancement Bonus: + 2
On Hit: Confusion DC=14
Regeneration: Vampiric: + 3

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_it_novel009

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The Golem's Blade

Part of the process in creating a blade golem involves the crafting of a powerful magic sword to serve as one of the golem's "arms." Usually, the sword becomes a part of the golem, losing all enchantment if the golem is destroyed, but the exceptional power and craftsmanship of this particular sword allowed it to survive its golem's destruction.

Special Properties
Enhancement Bonus: + 3
Ability Bonus: Strength + 3
Damage Bonus: Slashing 1d6
Massive Criticals: 2d6

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_wswmgs001

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Vermin's Bane

Forged by deep gnome craftsmen of the Underdark, blades of this sort were thought lost until a specimen was recently seen in the company of Finihan's Raiders, a group of casual adventurers. That sword, Vermin's Bane, traveled widely as a result, and was last reported as having been stolen in a caravan raid north of Luskan.

Special Properties
Enhancement Bonus: + 1
Enhancement Bonus vs. Racial Group: Vermin + 4

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: nw_wswmgs006

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Vile Drinker

The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures.

Special Properties
Enhancement Bonus: + 2
Regeneration: Vampiric: + 5
Cast Spell: Death Armor (3) 3 Uses/Day

Base Damage: 2d6
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Large
Feats Required: Martial

Item Code: n2_unw_gsw2