Light Hammer
Adamantine Light Hammer
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: mst_blhl_ada_3
Alchemical Silver Light Hammer
Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.
Special Properties
None
Material: (Metal) Alchemical Silver
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: mst_blhl_slv_3
Cold Iron Light Hammer
Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.
Special Properties
None
Material: (Metal) Cold Iron
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: mst_blhl_cld_3
Daraz Hammer
Runes identify this fine weapon as having been forged by the dwarven Daraz clan some 500 years ago. Hammers of this type were created for the defense of their homes against encroaching goblins and orcs, and each was wound with mighty spells. Unfortunately, fine weapons and dwarven courage were no match for the sheer number of orc invaders. The clan was extinguished, and their weapons were scattered throughout the known world.
Special Properties
Damage Bonus: Sonic 1
Damage Bonus vs. Racial Type: Goblinoid 1d8
Enhancement Bonus: + 1
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl004
Darksteel Light Hammer
Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.
Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: mst_blhl_drk_3
Forge Fire
A legacy that Thalantyr the Conjurer has said he would prefer to forget, these weapons are tied to his early adventuring career and a time when he was held captive by a mysterious powerful creature. He has refused to say how the weapons have retained the heat of he forge they were crafted in, usually ending such inquiries with a frustrated "pray you never find out."
Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 2
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl006
Hammer of Blasting
Though his clan tried to dissuade him, the young dwarf Felirik refused to accept that he wouldn't make an exceptional rogue - despite the fact that he couldn't pick a lock to save his life. To combat his inadequacies, Felirik commissioned several Hammers of Blasting. What they lacked in subtlety, they more than made up for in effectiveness, annihilating the locks of chests and doors alike.
Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 3
On Hit: Knock DC=14
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl003
Hammer of Light
This hammer has been seen a number of times throughout the Realms, always appearing where a powerful evil threat is growing. It seems to patiently wait for someone to take it up, inevitably disappearing once the threat has been eliminated.
Special Properties
Enhancement Bonus: + 4
Spell Resistance: 14
Cast Spell: Light (5) - Unlimited Uses
Damage Bonus vs. Racial Type: Outsider 1d10
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: n2_wblmhl001
Hammer of the Beast
Legends abound of the Beast Lords and their insatiable bloodlust, each claiming that the creatures regularly rampage across the face of Faerûn. These hammers were supposedly created in battle against such beasts, but specifics are unknown. Usually tales like these can be blamed on an imaginative bard with a gullible audience, but the story has stuck in lieu of facts.
Special Properties
Enhancement Bonus: + 2
On Hit: Slow DC=14
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl005
Light Hammer
The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.
Special Properties
None
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblhl001
Light Hammer +1
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 1
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl002
Light Hammer +2
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 2
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl010
Light Hammer +3
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 3
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl011
Light Hammer +4
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 4
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: x0_wblmhl001
Light Hammer +5
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 5
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: x0_wblmhl002
Mithral Light Hammer
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: mst_blhl_mth_3
Nagendra
The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.
Special Properties
Enhancement Bonus: + 2
Damage Bonus: Sonic 1d6
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: n2_unw_lha2
Storm +1
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
Damage Bonus: Electrical 1d4
Enhancement Bonus: + 1
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl008
Storm +2
This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
Damage Bonus: Electrical 1d6
Damage Resistance: Electrical 10/-
Enhancement Bonus: + 2
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: nw_wblmhl009
Tapper
The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.
Special Properties
Cast Spell: Knock (3) - Unlimited Uses
Enhancement Bonus: + 3
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: n2_unw_lha1
Thunderer
The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.
Special Properties
Enhancement Bonus: + 2
Damage Bonus: Electrical 1d6
On Hit: Deafness DC=18
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial
Item Code: n2_unw_lha3