Adamantine Light Hammer

Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.

Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: mst_blhl_ada_3

Return to Top

Alchemical Silver Light Hammer

Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.

Special Properties
None
Material: (Metal) Alchemical Silver

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: mst_blhl_slv_3

Return to Top

Cold Iron Light Hammer

Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.

Special Properties
None
Material: (Metal) Cold Iron

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: mst_blhl_cld_3

Return to Top

Daraz Hammer

Runes identify this fine weapon as having been forged by the dwarven Daraz clan some 500 years ago. Hammers of this type were created for the defense of their homes against encroaching goblins and orcs, and each was wound with mighty spells. Unfortunately, fine weapons and dwarven courage were no match for the sheer number of orc invaders. The clan was extinguished, and their weapons were scattered throughout the known world.

Special Properties
Damage Bonus: Sonic 1
Damage Bonus vs. Racial Type: Goblinoid 1d8
Enhancement Bonus: + 1

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl004

Return to Top

Darksteel Light Hammer

Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.

Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: mst_blhl_drk_3

Return to Top

Forge Fire

A legacy that Thalantyr the Conjurer has said he would prefer to forget, these weapons are tied to his early adventuring career and a time when he was held captive by a mysterious powerful creature. He has refused to say how the weapons have retained the heat of he forge they were crafted in, usually ending such inquiries with a frustrated "pray you never find out."

Special Properties
Damage Bonus: Fire 1d6
Enhancement Bonus: + 2

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl006

Return to Top

Hammer of Blasting

Though his clan tried to dissuade him, the young dwarf Felirik refused to accept that he wouldn't make an exceptional rogue - despite the fact that he couldn't pick a lock to save his life. To combat his inadequacies, Felirik commissioned several Hammers of Blasting. What they lacked in subtlety, they more than made up for in effectiveness, annihilating the locks of chests and doors alike.

Special Properties
Damage Bonus: Electrical 1d6
Enhancement Bonus: + 3
On Hit: Knock DC=14

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl003

Return to Top

Hammer of Light

This hammer has been seen a number of times throughout the Realms, always appearing where a powerful evil threat is growing. It seems to patiently wait for someone to take it up, inevitably disappearing once the threat has been eliminated.

Special Properties
Enhancement Bonus: + 4
Spell Resistance: 14
Cast Spell: Light (5) - Unlimited Uses
Damage Bonus vs. Racial Type: Outsider 1d10

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: n2_wblmhl001

Return to Top

Hammer of the Beast

Legends abound of the Beast Lords and their insatiable bloodlust, each claiming that the creatures regularly rampage across the face of Faerûn. These hammers were supposedly created in battle against such beasts, but specifics are unknown. Usually tales like these can be blamed on an imaginative bard with a gullible audience, but the story has stuck in lieu of facts.

Special Properties
Enhancement Bonus: + 2
On Hit: Slow DC=14

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl005

Return to Top

Light Hammer

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Special Properties
None

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblhl001

Return to Top

Light Hammer +1

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 1

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl002

Return to Top

Light Hammer +2

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 2

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl010

Return to Top

Light Hammer +3

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 3

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl011

Return to Top

Light Hammer +4

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 4

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: x0_wblmhl001

Return to Top

Light Hammer +5

This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.

Special Properties
Enhancement Bonus: + 5

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: x0_wblmhl002

Return to Top

Mithral Light Hammer

Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.

Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: mst_blhl_mth_3

Return to Top

Nagendra

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Special Properties
Enhancement Bonus: + 2
Damage Bonus: Sonic 1d6

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: n2_unw_lha2

Return to Top

Storm +1

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

Special Properties
Damage Bonus: Electrical 1d4
Enhancement Bonus: + 1

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl008

Return to Top

Storm +2

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

Special Properties
Damage Bonus: Electrical 1d6
Damage Resistance: Electrical 10/-
Enhancement Bonus: + 2

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: nw_wblmhl009

Return to Top

Tapper

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Special Properties
Cast Spell: Knock (3) - Unlimited Uses
Enhancement Bonus: + 3

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: n2_unw_lha1

Return to Top

Thunderer

The light hammer is derived from commonly used mining tools. It remains small enough to still be used in excavation, unlike the much heavier warhammer.

Special Properties
Enhancement Bonus: + 2
Damage Bonus: Electrical 1d6
On Hit: Deafness DC=18

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Small
Feats Required: Martial

Item Code: n2_unw_lha3