Handaxe
Adamantine Handaxe
Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. Dwarves love to work with adamantine, fashioning it into sturdy armor and deadly, beautiful weapons.
Special Properties
Damage Bonus: Magical 2
Material: (Metal) Adamantine
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: mst_axhn_ada_3
Alchemical Silver Handaxe
Lore holds that shapeshifters and some fiends are especially vulnerable to the bite of silver weaponry.
Special Properties
None
Material: (Metal) Alchemical Silver
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: mst_axhn_slv_3
Axe of the Broken Plains
This axe was wielded by the half-orc shaman Gathun at the Battle of the Four Clans, a territorial skirmish between a group of nomadic tribes on the plains of the Shaar. At the height of the battle, Gathun called upon the god Talos to grant his tribe victory. The opposing tribes were obliterated in the resulting lightning storm, ensuring the dominance of Gathun's tribe for years to come.
Special Properties
Enhancement Bonus: + 4
Damage Bonus: Electrical 2
Cast Spell: Chain Lightning (11) 1 Use/Day
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: n2_waxmhn001
Blood Rust Axe
It was the Year of Slaughter, 1090 DR, and countless victims lay slain at the Battle of the Bones. Today the site contains layers of dry white bone, but at the time it was all blood and bile, oozing from each shattered corpse and saturating the fallen equipment. No amount of polishing has been able to restore any weapon retrieved from that dread place, or even begin to remove the taint acquired there.
Special Properties
Damage Bonus vs. Alignment Group: Good 1d6
Enhancement Bonus: + 2
On Hit: Slow DC=14
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn005
Cold Iron Handaxe
Cold-forged iron is beaten into shape with nothing but raw, brute strength. Popular lore asserts that fey creatures and some fiends are especially vulnerable to cold iron.
Special Properties
None
Material: (Metal) Cold Iron
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: mst_axhn_cld_3
Darksteel Handaxe
Darksteel is silvery in hue when polished or cut, but its exposed surfaces have a deep, gleaming purple luster. This alloy of meteoric iron and steel is tempered with rare, magical oils to give the metal its uncanny abilities. Darksteel is commonly used in the crafting of magic items related to storms or lightning.
Special Properties
Damage Bonus: Electrical 1
Material: (Metal) Darksteel
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: mst_axhn_drk_3
Ember's Axe
This came from Ember's Corps, a company of adventurers in service to a dwarven paladin. Each member held a weapon nearly identical to Ember's as a reminder to act as he would in any situation, keeping virtue in mind. Demons and fell creatures constantly drew his wrath, but pompous wizardry would not go unpunished either. Mages who over-planned would be threatened with Whirling Axe of Death, a "spell" that took very little time to prepare.
Special Properties
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Outsider + 4
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn003
Handaxe
The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.
Special Properties
None
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxhn001
Handaxe +1
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 1
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn002
Handaxe +2
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 2
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn010
Handaxe +3
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn011
Handaxe +4
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 4
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: x0_waxmhn001
Handaxe +5
This magic weapon has an enhancement bonus to attack and damage, but it doesn't bear the hallmarks of any specific maker.
Special Properties
Enhancement Bonus: + 5
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: x0_waxmhn002
Ice Axe
The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.
Special Properties
Damage Bonus: Cold 1d6
Cast Spell: Ray of Frost (1) - Unlimited Uses
Enhancement Bonus: + 2
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: n2_unw_hax1
Ice Reaver +1
This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.
Special Properties
Damage Bonus: Cold 1
Damage Resistance: Cold 15/-
Enhancement Bonus: + 1
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn008
Ice Reaver +3
This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.
Special Properties
Damage Bonus: Cold 1
Damage Resistance: Cold 15/-
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn009
Little Death
The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.
Special Properties
Cast Spell: Ray of Enfeeblement (2) 3 Uses/Day
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: n2_unw_hax2
Mithral Handaxe
Mithral is a rare, silvery metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. It is commonly used in elven armorsmithing, and elven suits of mithral armor are often enchanted.
Special Properties
Base Item Weight Reduction: 60% of Weight
Material: (Metal) Mithril
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: mst_axhn_mth_3
Offhand Axe
Axes of this type were created as training tools for an organization of rangers and woodsmen, but their use has fallen out of favor. When combined with another weapon they grant agility and skill in the use of both at once, but it was found that some students relied too much upon them, and did not separately develop the skills that the items enhance.
Special Properties
Bonus Feat Two-Weapon Fighting
Damage Bonus: Sonic 1d6
Enhancement Bonus: + 3
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn006
Vendetta
The handaxe is smaller than most axes used for combat, and is most often used as an off-hand weapon.
Special Properties
Bonus Feat Two-Weapon Fighting
Damage Bonus vs. Racial Type: Human 2d6
Enhancement Bonus: + 3
Enhancement Bonus vs. Racial Group: Human + 5
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: n2_unw_hax3
Woodcutter's Axe
Craftsmen are constantly looking for more efficient ways to approach logging, but due to terrain and budget the hands-on approach still gives the best results. To that end, these items were developed to make the individual lumberjack more effective, but some have gone on to see secondary service as weapons of war. A magic "sweet spot" can potentially fell a tree in one swing, and make short work of an opponent as well.
Special Properties
Enhancement Bonus: + 2
Enhancement Bonus vs. Racial Group: Shapechanger + 3
Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Slashing
Weapon Size: Small
Feats Required: Martial, Monk, or Rogue
Item Code: nw_waxmhn004