Barbarian Fast Movement

Type of Feat: Class

Prerequisite: Barbarian level 1 or cleric with the Travel domain.

Specifics: This feat gives the character a 10% bonus to movement.

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Barbarian Rage

Type of Feat: Class

Prerequisite: Barbarian.

Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. Rage lasts for 3 + (Con modifier after rage bonus) rounds. After the rage effect expires, the barbarian is fatigued and suffers a -2 Strength, -2 Dexterity and a -10% movement penalty for 5 rounds (at level 17, the barbarian gets Tireless Rage and no longer deals with this penalty). At 11th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies). At 20th level, the rage ability becomes mighty rage. The Strength and Constitution bonuses increase to +8, and the Will save bonus to +4. The AC penalty remains -2.

Use: Selected. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter. The feat has a cooldown timer that lasts as long as the length of the rage and fatigue (if any).

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Damage Reduction

Type of Feat: Class

Prerequisite: Barbarian level 7.

Specifics: This feat allows the barbarian to shrug off one point of damage from each attack that causes them damage.

Use: Automatic.

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Greater Rage

Type of Feat: Class

Prerequisite: Barbarian.

Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. Rage lasts for 3 + (Con modifier after rage bonus) rounds. After the rage effect expires, the barbarian is fatigued and suffers a -2 Strength, -2 Dexterity and a -10% movement penalty for 5 rounds (at level 17, the barbarian gets Tireless Rage and no longer deals with this penalty). At 11th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies). At 20th level, the rage ability becomes mighty rage. The Strength and Constitution bonuses increase to +8, and the Will save bonus to +4. The AC penalty remains -2.

Use: Selected. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter. The feat has a cooldown timer that lasts as long as the length of the rage and fatigue (if any).

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Improved Uncanny Dodge

Type of Feat: Class

Prerequisite: Rogue level 8, assassin level 5, dwarven defender 6, shadow thief level 5 or shadowdancer level 5

Specifics: A character with this feat cannot be the victim of a sneak attack unless the attacker performing the sneak attack has 4 or more levels in classes that give sneak attack bonuses (such as rogue or assassin) than character levels of the defender with this feat.

Use: Automatic.

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Indomitable Will

Type of Feat: Class

Prerequisite: Barbarian level 14.

Specifics: While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist mind-affecting spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Use: This bonus automatically takes effect when the barbarian uses rage.

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Mighty Rage

Type of Feat: Class

Prerequisite: Barbarian.

Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. Rage lasts for 3 + (Con modifier after rage bonus) rounds. After the rage effect expires, the barbarian is fatigued and suffers a -2 Strength, -2 Dexterity and a -10% movement penalty for 5 rounds (at level 17, the barbarian gets Tireless Rage and no longer deals with this penalty). At 11th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies). At 20th level, the rage ability becomes mighty rage. The Strength and Constitution bonuses increase to +8, and the Will save bonus to +4. The AC penalty remains -2.

Use: Selected. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter. The feat has a cooldown timer that lasts as long as the length of the rage and fatigue (if any).

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Tireless Rage

Type of Feat: Class

Prerequisite: Barbarian level 17

Specifics: You are no longer fatigued after your rage effects expire and can ignore the -2 penalty to Strength and Dexterity.

Use: Automatic.

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Trap Sense

Type of Feat: Class

Prerequisite: Barbarian level 3, rogue level 3, or dwarven defender level 4.

Specifics: A level 3 barbarian or rogue or level 4 dwarven defender gains a +1 bonus on Reflex saves made to avoid traps. For barbarians and rogues, this ability rises by +1 at 6th level and every 3 levels after that. For dwarven defenders, this ability rises to +2 at 8th level.

Use: Automatic.

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Uncanny Dodge

Type of Feat: Class

Prerequisite: Barbarian level 2, cleric with the Air domain, rogue level 4, assassin level 2, dwarven defender level 2, sacred fist level 6, shadowdancer level 2, or shadow thief of Amn level 2.

Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic.

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Artist

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on Perform and Diplomacy checks.

Use: Automatic.

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Blooded

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks.

Use: Automatic.

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Bullheaded

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on resisting Taunts and a +1 bonus on Will saving throws.

Use: Automatic.

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Courteous Magocracy

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on Lore checks and Spellcraft checks.

Use: Automatic.

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Luck of Heroes

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level, Cleric Domain: Luck, or Swashbuckler level 11.

Specifics: Character gains a +1 bonus on all saving throws as well as a +1 luck bonus to Armor Class.

Use: Automatic.

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Mind Over Body

Type of Feat: Background Trait

Prerequisite: Only available at 1st level.

Specifics: At 1st level, you may use your Intelligence modifier instead of Constitution modifier to determine bonus hit points. Every subsequent level uses your Constitution bonus instead. In addition, every time you acquire a Metamagic or Spellcasting feat you gain +1 hit point.

Use: Automatic.

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Silver Palm

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on Appraise, Bluff, and Diplomacy checks.

Use: Automatic.

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Snake Blood

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +1 bonus on Reflex saves. Also, any saving throws versus poison gain an additional +2 bonus.

Use: Automatic.

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Spellcasting Prodigy

Type of Feat: Background Trait

Prerequisite: Only available at 1st level.

Specifics: For the purpose of determining bonus spells and the saving throw DCs of spells you cast, treat your primary spellcasting ability score (Charisma for bards and sorcerers, Wisdom for divine spellcasters, Intelligence for wizards) as 2 points higher than its actual value. If you have more than one spellcasting class, the bonus applies to all of those classes.

Use: Automatic.

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Strong Soul

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving throw versus Death magic.

Use: Automatic.

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Thug

Type of Feat: Background Trait

Prerequisite: Can only take this feat at 1st-level.

Specifics: Character gains a +2 bonus on Initiative checks and a +2 bonus on Appraise and Intimidate checks.

Use: Automatic.