Darkness

Type of Feat: Class

Prerequisite: Assassin level 5.

Specifics: Starting at 5th level, an assassin gains the ability to cast darkness.

Use: Selected.

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Death Attack

Type of Feat: Class

Prerequisite: Assassin.

Specifics: At 1st level, the assassin can make a special sneak attack called a death attack. This ability adds to the rogue's sneak attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a Fortitude save or become paralyzed.

Use: Automatic.

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Ghostly Visage

Type of Feat: Class

Prerequisite: Assassin level 2.

Specifics: Starting at 2nd level, an assassin gains the ability to cast ghostly visage.

Use: Selected.

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Greater Invisibility

Type of Feat: Class

Prerequisite: Assassin level 9.

Specifics: Starting at 9th level, an assassin gains the ability to cast greater invisibility.

Use: Selected.

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Hide in Plain Sight

Type of Feat: Class

Prerequisite: Shadowdancer level 1.

Specifics: The shadowdancer is able to use the Hide skill even while being observed. Note: This ability will not always be successful in the frenzy of combat -- but disengaging from the enemy before attempting to hide in plain sight will succeed.

Use: Automatic.

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Improved Uncanny Dodge

Type of Feat: Class

Prerequisite: Rogue level 8, assassin level 5, dwarven defender 6, shadow thief level 5 or shadowdancer level 5

Specifics: A character with this feat cannot be the victim of a sneak attack unless the attacker performing the sneak attack has 4 or more levels in classes that give sneak attack bonuses (such as rogue or assassin) than character levels of the defender with this feat.

Use: Automatic.

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Invisibility

Type of Feat: Class

Prerequisite: Assassin level 7.

Specifics: Starting at 7th level, an assassin gains the ability to cast invisibility.

Use: Selected.

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Poison Save

Type of Feat: Class

Prerequisite: Assassin.

Specifics: Starting at 2nd level, an Assassin gains a natural saving throw bonus to all poisons of +1 for every two levels.

Use: Automatic.

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Uncanny Dodge

Type of Feat: Class

Prerequisite: Barbarian level 2, cleric with the Air domain, rogue level 4, assassin level 2, dwarven defender level 2, sacred fist level 6, shadowdancer level 2, or shadow thief of Amn level 2.

Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic.