Armored Caster

Type of Feat: Class

Prerequisite: Bard or warlock level 1

Specifics: Bards and warlocks do not suffer a chance of spell failure penalties from wearing light armor as would a sorcerer or wizard. However, they suffer the full arcane spell failure penalties from casting spells or invocations while wearing medium or heavy armor, or while equipped with shields. The Battle Caster feat will extend this ability to preclude spell failure chances from medium armor, though heavy armor and shields will still inflict the failure penalty.

Use: Automatic.

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Bardic Knowledge

Type of Feat: Class

Prerequisite: Bard level 1, Harper Scout level 1.

Specifics: This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their bard or harper agent level to any Lore checks.

Use: Automatic.

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Bardic Music

Type of Feat: Class

Prerequisite: Bard level 1, Perform 3 ranks

Specifics: Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (including himself). Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Some bard songs are acquired automatically as the bard levels up, but others can only be learned from songbooks the bard discovers while adventuring.

Use: Selected

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Cloud Mind

Type of Feat: Class

Prerequisite: Bard level 6, Perform 9 ranks

This is a more potent, single-target version of the Fascinate bard song. The saving throw DC is increased to 14 + 1/2 the bard's level + the bard's Charisma modifier, and enemies being attacked nearby don't break the effect. There is a 5-round cool down before this ability can be used again.

Use: Selected

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Countersong

Type of Feat: Class

Prerequisite: Bard level 1, Perform 3 ranks

Specifics: This song places an enchantment on the targeted ally that lasts for 10 rounds or until discharged. Any hostile magic spell that would affect the countersong's target has to make a Spell Resistance check of 10 + levels of bard the singer possesses. Whether the spell is blocked or not, the counter-song is discharged.

Use: Selected

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Fascinate

Type of Feat: Class

Prerequisite: Bard level 1, Perform 3 ranks

Specifics: Every hostile creature within 90 feet must make a Will save (against a DC of 11 + 1/2 the bard's level + the bard's Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down of 10 rounds before this ability can be used again.

Fascinate effects up to one enemy per level of the bard.

Use: Selected

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Haven Song

Type of Feat: Class

Prerequisite: Bard level 3, Perform 6 ranks

Specifics: This song renders all enemies who fail a Will save (DC 11 + 1/2 the bard's level + the bard's Charisma modifier) to be unable to attack the bard for 10 rounds, or until the bard takes hostile action against them or their allies (for example, attacking or casting a harmful spell). The Fascinate and Cloud Mind songs do not count as hostile actions.

Use: Selected

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Inspiration

Type of Feat: Class

Prerequisite: Bard.

Specifics: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time. At 1st level, the bard can only inspire courage, but as he increases in level, he gains access to a variety of inspirations from which his companions (and himself) may benefit. There are seven types of inspirations:

* Inspire Courage (1st level): This gives a bonus to hit and damage. It starts at +1, and becomes +2 at 8th level, +3 at 14th level, and +4 at 20th level.

* Inspire Competence (2nd level): This gives a skill bonus to all allies. It starts at +2 and becomes +4 at 11th level and +6 at 19th level.

* Inspire Defense (5th level): This gives a dodge AC bonus to all allies. It starts at +2 and becomes +3 at 10th level, +4 at 15th level, and +5 at 20th level.

* Inspire Regeneration (7th level): This heals all party members a certain number of hit points every round. This starts at 2 hit points per round, becomes 4 at 12th level, and 6 at 17th level.

* Inspire Toughness (8th level): This gives a bonus to saving throws for all allies. It starts at +1, then +2 at 13th level, and then +3 at 18th level.

* Inspire Slowing (11th level): All enemies that come within 20 feet of the bard have to make a Will save (DC 13 + 1/2 Bard level + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement, unlike the slow spell.

* Inspire Jarring (14th level): All enemies within 20' of the bard suffer a -4 penalty to all Discipline and Concentration checks and -2 to all Will saves.

Use: Select the particular form of Inspiration to turn that power on (and turn off any Inspiration already in effect).

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Inspire Competence

Type of Feat: Class

Prerequisite: Bard level 2, Perform 3 ranks

Specifics: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

This inspiration gives a skill bonus to all allies. It starts at +2, becomes +4 at 11th level and gains a +2 bonus every 8 levels thereafter.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Courage

Type of Feat: Class

Prerequisite: Bard level 1, Perform 3 ranks

Specifics: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

This inspiration gives a bonus to hit and damage. It starts at +1, becomes +2 at 8th level and gains a +1 bonus every 6 levels thereafter.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Defense

Type of Feat: Class

Prerequisite: Bard level 5, Perform 3 ranks

Specifics: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

This inspiration gives a dodge bonus to AC to all allies. It starts at +2 and gains a +1 bonus every 5 levels thereafter.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Jarring

Type of Feat: Class

Prerequisite: Bard level 14, Perform 3 ranks

The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

When you use this inspiration, all enemies within 20' of the bard suffer a -4 penalty to all Concentration checks and -2 to all Will saves.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Regeneration

Type of Feat: Class

Prerequisite: Bard level 7, Perform 3 ranks

Specifics: The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

This inspiration heals all party members a certain number of hit points every two rounds. This inspiration heals one hit point and an additional 1 hit point every 5 levels thereafter. Undead and constructs do not gain any benefit from the healing effect.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Slowing

Type of Feat: Class

Prerequisite: Bard level 11, Perform 3 ranks

The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

When you use this inspiration, all enemies that come within 20 feet of the bard have to make a Will save (DC 13 + 1/2 Bard level + CHA modifier) otherwise they will be slowed down. Initially they are slowed down 15% but at 16th level they are slowed by 30%. There are no further penalties besides movement - unlike the slow spell.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Inspire Toughness

Type of Feat: Class

Prerequisite: Bard level 8, Perform 3 ranks

The very presence of a bard is a constant inspiration to his companions. Unlike bardic music, bardic inspirations are always active and do not have a limited number of uses, however, the bard may only use one inspiration at any given time.

This inspiration gives a bonus to saving throws for all allies. It starts at +1 and gains a +1 bonus every 5 levels thereafter.

Use: Selected. Once turned on, this Inspiration will turn off any other Inspiration this bard was previously using.

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Ironskin Chant

Type of Feat: Class

Prerequisite: Bard level 9, Perform 12 ranks

Specifics: This song grants you and your party damage reduction 5/- for four rounds.

Use: Selected

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Legionnaire's March

Type of Feat: Class

Prerequisite: Bard level 18, Perform 21 ranks

Specifics: This song rallies all allies within 60 feet. The game determines the highest base attack bonus of all allies in the area of effect, and all affected characters now use this as their new base attack. All affected characters get a +4 competence bonus to damage rolls, as well. This ability lasts for 10 rounds. There is a cool down of 5 minutes (game time) before this ability can be used again.

Use: Selected

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Song of Freedom

Type of Feat: Class

Prerequisite: Bard level 12, Perform 15 ranks

Specifics: This song targets an ally within 25 feet and disrupts enchantments on the target and all allies within 20 feet of the target. Any curse or effect from the enchantment or transmutation schools on the targets will be dispelled if the bard makes a successful caster level check against the spell (DC 11 + effect's caster level).

Use: Selected

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Song of Heroism

Type of Feat: Class

Prerequisite: Bard level 15, Perform 18 ranks

This song rallies either the bard or a single targeted ally. For 5 rounds, the rallied creature gains +4 dodge bonus to AC and +4 morale bonus to saving throws. Additionally the rallied creature gains +4 temporary hit points per level. There is a cool down of 20 rounds before this ability can be used again.

Use: Selected