Aura of Despair

Type of Feat: Class

Prerequisite: Blackguard level 3

Specifics: Starting at 3rd level, the blackguard radiates a malign aura that causes all enemies within 10' of him to suffer a -2 penalty on all saving throws.

Use: Automatic, this aura is constantly in effect.

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Bull's Strength

Type of Feat: Class

Prerequisite: Blackguard level 2.

Specifics: Starting at 2nd level, a blackguard may cast bull's strength once per day.

Use: Selected.

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Contagion

Type of Feat: Class

Prerequisite: Blackguard level 7.

Specifics: Starting at 7th level, a blackguard may cast contagion once per day.

Use: Selected.

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Create Undead

Type of Feat: Class

Prerequisite: Blackguard level 3.

Specifics: A blackguard may summon an undead minion once per day. At 7th level, this ability improves and a more powerful undead being is summoned. The minion remains for 24 hours.

Use: Selected.

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Dark Blessing

Type of Feat: Class

Prerequisite: Blackguard level 2.

Specifics: A blackguard adds their Charisma bonus to all saving throws.

Use: Automatic.

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Fiendish Servant

Type of Feat: Class

Prerequisite: Blackguard level 5.

Specifics: Starting at 5th level, a blackguard may summon a fiendish dire rat to serve him. At 9th level, this ability improves and the fiendish dire rat becomes more powerful. The fiendish servant remains for 24 hours.

Use: Selected.

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Inflict Critical Wounds

Type of Feat: Class

Prerequisite: Blackguard level 8.

Specifics: Starting at 8th level, a blackguard may cast inflict critical wounds.

Use: Selected.

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Inflict Serious Wounds

Type of Feat: Class

Prerequisite: Blackguard level 6.

Specifics: Starting at 6th level, a blackguard may cast inflict serious wounds.

Use: Selected.

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Smite Good

Type of Feat: Class

Prerequisite: Blackguard level 2.

Specifics: Once a day, a blackguard of 2nd level or higher may attempt to smite a good-aligned enemy with one normal melee attack. The blackguard adds their Charisma bonus to the attack roll and adds 1 extra point of damage per class level.

Use: Selected. 1/day.

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Sneak Attack

Type of Feat: Class

Prerequisite: Blackguard level 4.

Specifics: Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 4th level and an additional +1d6 every three levels thereafter. This extra damage is not multiplied in the case of a critical hit.

Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits.

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Turn Undead

Type of Feat: Class

Prerequisite: Cleric level 1, paladin level 4 or blackguard level 3.

Required for: Divine Might and Divine Shield.

Specifics: With this feat, the character can force undead to cower in terror or destroy them outright. This ability may be activated three times per day, plus the cleric's Charisma modifier. Paladins are treated as clerics of three levels lower than their actual paladin level for purposes of turning undead, while blackguards are treated as clerics of two levels lower than their actual blackguard level.

Use: Selected.