Shadowdancer
Defensive Roll
Type of Feat: Class
Prerequisite: Rogue level 10 or shadowdancer level 5.
Specifics: If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage dealt). If succesful, they take only half damage from the blow.
Use: Automatic, but limited to one use per day. Flat-footed characters cannot make a defensive roll.
Evasion
Type of Feat: Class
Prerequisite: Cleric with the Water domain, monk level 2, rogue level 2, ranger level 9, or shadowdancer level 2.
Specifics: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
Use: Automatic.
Hide in Plain Sight
Type of Feat: Class
Prerequisite: Shadowdancer level 1.
Specifics: The shadowdancer is able to use the Hide skill even while being observed. Note: This ability will not always be successful in the frenzy of combat -- but disengaging from the enemy before attempting to hide in plain sight will succeed.
Use: Automatic.
Improved Evasion
Type of Feat: Class
Prerequisite: Monk level 9, rogue level 10 or shadowdancer level 10.
Specifics: Whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage if they succeed at the save. Even if they fail the save, they take only half damage.
Use: Automatic.
Improved Uncanny Dodge
Type of Feat: Class
Prerequisite: Rogue level 8, assassin level 5, dwarven defender 6, shadow thief level 5 or shadowdancer level 5
Specifics: A character with this feat cannot be the victim of a sneak attack unless the attacker performing the sneak attack has 4 or more levels in classes that give sneak attack bonuses (such as rogue or assassin) than character levels of the defender with this feat.
Use: Automatic.
Shadow Daze
Type of Feat: Class
Prerequisite: Shadowdancer 3.
Specifics: Once per day the shadowdancer may inflict an illusory daze upon a target. This daze lasts for 5 rounds.
Use: Selected.
Shadow Evade
Type of Feat: Class
Prerequisite: Shadowdancer level 4.
Specifics: Three times per day the shadowdancer can call upon the shadows in the area to help conceal her. She gains a 5% concealment bonus, damage reduction of 5/magic and a +1 dodge AC. This improves to 10% concealment, 5/alchemical silver damage reduction, and +2 dodge AC bonus at level 6. At 8th level it becomes 15% concealment, 10/alchemical silver damage reduction and +3 dodge AC. At 10th level, Shadow Evade grants 20% concealment, 10/adamantine damage reduction and a +4 dodge AC bonus. The effects last for 3 rounds, regardless of level.
Use: Selected.
Slippery Mind
Type of Feat: Class
Prerequisite: Rogue level 10 or shadowdancer level 7 or Cleric Domain: Chaos.
Specifics: Characters failing their Will save versus mind-affecting spells get an automatic reroll.
Use: Automatic.
Summon Shadow
Type of Feat: Class
Prerequisite: Shadowdancer level 3.
Specifics: Once per day, the shadowdancer can summon in a shadow. This shadow is extremely difficult to turn and becomes more powerful as the shadowdancer gains levels. The shadow remains for 24 hours.
Use: Selected.
Uncanny Dodge
Type of Feat: Class
Prerequisite: Barbarian level 2, cleric with the Air domain, rogue level 4, assassin level 2, dwarven defender level 2, sacred fist level 6, shadowdancer level 2, or shadow thief of Amn level 2.
Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic.