Divine Might

Type of Feat: General

Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus.

Use: Selected.

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Divine Resistance

Type of Feat: General

Prerequisite: Turn or rebuke undead ability.

Specifics: By spending one of your turn undead attempts, you imbue yourself and all allies with resistance to cold 5, electricity 5, and fire 5. It lasts for a number of rounds equal to your Charisma bonus (minimum of 1 round).

Use: Selected.

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Divine Shield

Type of Feat: General

Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus.

Use: Selected.

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Extra Smiting

Type of Feat: Class

Prerequisite: Smite Evil, Smite Good, or Smite Infidel

Specifics: This feat allows the smiting ability to be used 2 additional times per day.

Use: Automatic

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Extra Turning

Type of Feat: Special

Prerequisite: Exclusive to clerics and paladins.

Specifics: This divine ability allows the character to turn undead four additional times per day.

Use: Automatic.

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Sacred Vengeance

Type of Feat: General

Prerequisite: Turn or rebuke undead ability.

Specifics: You can spend one of your turn undead attempts in order to add 2d6 damage to all successful attacks against undead for one round.

Use: Selected.