Divine Might
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the Charisma bonus.
Use: Selected.
Divine Resistance
Type of Feat: General
Prerequisite: Turn or rebuke undead ability.
Specifics: By spending one of your turn undead attempts, you imbue yourself and all allies with resistance to cold 5, electricity 5, and fire 5. It lasts for a number of rounds equal to your Charisma bonus (minimum of 1 round).
Use: Selected.
Divine Shield
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+, Str 13+, Power Attack.
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of rounds equal to the Charisma bonus.
Use: Selected.
Extra Smiting
Type of Feat: Class
Prerequisite: Smite Evil, Smite Good, or Smite Infidel
Specifics: This feat allows the smiting ability to be used 2 additional times per day.
Use: Automatic
Extra Turning
Type of Feat: Special
Prerequisite: Exclusive to clerics and paladins.
Specifics: This divine ability allows the character to turn undead four additional times per day.
Use: Automatic.
Sacred Vengeance
Type of Feat: General
Prerequisite: Turn or rebuke undead ability.
Specifics: You can spend one of your turn undead attempts in order to add 2d6 damage to all successful attacks against undead for one round.
Use: Selected.