History
Aurora Chain
Type of Feat: Special
Specifics: This power, bestowed by the Ritual of Purification, empowers the weapons of the caster and the caster's companions with 1 extra point of attack and damage bonus against evil opponents for every four levels of the caster. This effect lasts for five rounds.
Use: Selected. This feat can be used once per day.
Cleansing Nova
Type of Feat: Special
Specifics: This power, bestowed by the Ritual of Purification, creates an immobile 5' wide cylinder of light that lasts for four seconds. Any undead or outsider that enters into the cylinder of light suffers 1 point of fire damage per character level of the caster per second. If any victim of this power is also within the area of effect of the <color=Magenta>Web of Purity, the damage of the <color=Magenta>Cleansing Nova is applied to all victims of that same <color=Magenta>Web of Purity.
Use: Selected. This feat can be used once per day.
Shining Shield
Type of Feat: Special
Specifics: This power, bestowed by the Ritual of Purification, gives the caster and caster's companions Negative Energy Protection and 3 points of Cold Resistance per character level of the caster. This effect lasts for two rounds.
Use: Selected. This feat can be used once per day.
Soothing Light
Type of Feat: Special
Specifics: This power, bestowed by the Ritual of Purification, heals the caster and caster's companions of all negative effects and additional provides them with rapid regeneration (healing one hit point per caster character level each round) for five rounds.
Use: Selected. This feat can be used once per day.
Web of Purity
Type of Feat: Special
Specifics: This power, bestowed by the Ritual of Purification, will paralyze all undead and outsiders within 30' of the user for 3 rounds. Victims may make a Will save with a DC equal to 10 + (caster's character level/2) + (caster's INT modifier) to prevent the effects. If any target in a <color=Magenta>Web of Purity is struck by the effect of the <color=Magenta>Cleansing Nova ritual, all other victims of the same <color=Magenta>Web of Purity suffer the effects of the <color=Magenta>Cleansing Nova.
Use: Selected. This feat can be used once per day.
Blessed of Waukeen
Blessed by Waukeen, the deity of coins and wealth, you have a soft golden halo above your head.
Special Effects:: +1 bonus to all saving throws. Certain merchants will recognize this blessing and offer special items.
Bully
Whether through size, confidence, or a sinister appearance, you've always been able to provoke people into doing what you want. When things went wrong, you were tough enough to give as good as you got. Your fearsome presence often lends an unpleasant edge to even friendly conversations.
Prerequisite: Strength 10+
Effects: +1 Intimidate, +1 Fortitude Save, -1 Bluff, -2 Diplomacy
Captain of Crossroad Keep
As a reward for your service to Neverwinter, you have been placed in charge of Crossroad Keep. The castle - and its inhabitants - are yours to command as you see fit.
City Watchman
Marshal Cormick bestowed upon you the authority of Neverwinter's City Watch. You are now responsible for upholding the law and defending the city - a duty that many City Watchmen abuse.
Complex
Complex
Like most people, there are many facets to your personality. No single thing defines you.
Prerequisite: None
Effects: Free Skill Focus (any) feat (+3 bonus on checks for chosen skill)
Defender of the Keep
Your exceptional leadership ensured that Crossroad Keep was ready for the worst. When havoc descended up your stronghold, you led your followers with masterful tactics and unfailing courage.
Devout
You have always had strong faith and it's obvious to everyone around you. Your beliefs give you great mental strength, but you can be stubborn and hot-headed in conversations.
Prerequisite: Wisdom 10+
Effects: +1 Will Save, +1 Concentration, -1 Diplomacy, -1 Bluff
Dragonslayer
You have defeated one of the most fearsome monsters of the Sword Coast: a dragon!
Dread Lord of the Keep
Disorder and evil reign within the walls of Crossroad Keep. You have recruited only the most ruthless of henchmen to your cause and ruled your stronghold with little regard for civility or morality.
Explorer
You have earned Guyven's respect with your tireless exploration of the Sword Coast.
Farmer
Growing up on a farm taught you the ways of the land and watching over fields gave you keen eyes. Long workdays didn't leave much time for fancy learning.
Prerequisite: None
Effects: +1 Survival, +1 Spot, -2 Lore
Grand Master of the Sun Soul
Rolan has died peacefully of old age. His title of Grand Master of the Sun Soul now falls to you.
Harborman
You grew up in the farming village of West Harbor located on the swampy edge of the Mere of Dead Men. Called "Harbormen" by outsiders, the citizens of West Harbor live with the constant dangers of the Mere and are known for being tough, practical, and self-reliant.
Infernal Bargaining
Having made several bargains with Mephasm, you have shown the fiend that you have the will (or disregard for eternal suffering) to broker with devils and get what you want.
Kalach-Cha
You don't know what a "kalach-cha" is, but the raiders that came to West Harbor are looking for it... and they seem to believe you have it!
Knight of the Realm
In recognition of your service to Neverwinter, Lord Nasher has bestowed upon you the title of Knight.
Ladies' Man
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
Master of Air
You have completed the Trial of the Sun Soul. During this test, you aligned your soul with the swift and unseen essence of air.
Master of Earth
You have completed the Trial of the Sun Soul. During this test, you aligned your soul with the resilient and eternal essence of earth.
Master of Elements
You have completed the Trial of the Sun Soul. During this test, you aligned your soul with the balance of many elements.
Master of Fire
You have completed the Trial of the Sun Soul. During this test, you aligned your soul with the energetic and deadly essence of fire.
Master of the Broken Blade
You reformed the Silver Sword of Gith. This legendary weapon is now at your command.
Master of the Sun Soul
You have completed the Trial of the Sun Soul. During this test, you chose not to align yourself with any of the elements. In doing so, you have found a deeper sense of self-reliance and peace.
Master of Water
You have completed the Trial of the Sun Soul. During this test, you aligned your soul with the fluid and shifting essence of water.
Master Orator
Your considerable skill in the courtroom is the talk of Neverwinter's legal community. Local barristers will be studying the transcripts of your trial for years to come and comparing their performances against yours.
Merchant's Friend
In his younger days, your foster father often served as an escort to merchants traveling the Sword Coast. Daeghun's reputation follows you and affords you special treatment from merchants.
Special Effects:: 10% discount from merchants, as well as special access to rare and exotic items sold by one particular vendor.
Militia
Strict training in the militia gave you excellent discipline, but your spirit was broken as you were forced to rise, march, and fight at the command of superiors.
Prerequisite: Base attack bonus +1
Effects: +2 Parry, +1 Craft Armor, +1 Craft Weapon, -2 Will Save
Natural Leader
You were always watching out for others and trying to help them do their best. Your tendency to always keep an eye on everyone else causes you to neglect your own safety at times.
Prerequisite: Charisma 10+
Effects: +1 to companions' attack rolls, -1 to your saving throws
Neverwinter Nine
You have been accepted into the Neverwinter Nine and are now one of Lord Nasher's most trusted agents.
Special Effects: This epithet is a requirement for the Neverwinter Nine prestige class.
Orc Slayer
Countless orcs have died by your hand. Stories of your battles have spread quickly, and the broken remains of the orc tribes vying for Old Owl Well curse the day you were born.
Pathstalker
To Guyven's delight, you have followed in his footsteps of exploring the Sword Coast.
Shadow Thief of Amn
You have proven your worth to the Shadow Thieves and they have accepted you into their ranks.
Special Effects: This epithet is a requirement for the Shadow Thief of Amn prestige class.
Squire of Neverwinter
You have achieved the lowest rank of Neverwinter's noble class. While most nobles will still snub their noses at you, at least they can no longer refer to you as "peasant."
Tale Teller
From a young age, you learned that you could command attention and friendship with your tall tales. You become so wrapped up in your imagination that sometimes it's hard to focus on other matters.
Prerequisite: Charisma 10+
Effects: +1 Lore, +1 Bluff, -2 Concentration
The Butcher of Ember
The people of Ember have been slaughtered, and the Luskans insist that you are to blame. Though these charges are false, the Luskans have been freely spreading the lie... and many have begun to believe it.
The Flirt
More than just an attractive face, you knew how to listen and talk in a way that many found very appealing. Unfortunately, you're so soft around the edges that no one takes you seriously when you try to act tough.
Prerequisite: Charisma 12+
Effects: +1 Listen, +1 Diplomacy, -2 Intimidate
Troublemaker
Boredom or malice led you to play a variety of tricks on people and consequently get into trouble. Curiosity always got the best of you, and you had difficulty resisting temptation.
Prerequisite: Dexterity 10+
Effects: +1 Reflex Save, +1 Set Traps, +1 Sleight of Hand, -2 Will Save
Warden of the Keep
Crossroad Keep is a paragon of civility and honor thanks to your good example and noble leadership.
Wild Child
In your youth, you were a free spirit, often left to wander and explore on your own. Your limited contact with others has left you unaware of the accepted value or significance of many things.
Prerequisite: Dexterity 10+
Effects: +1 Survival, +1 Tumble, +1 Hide, +1 Move Silently, -2 Lore, -2 Appraise
Wizard's Apprentice
Long hours spent training with a wizard taught you many esoteric secrets, but your powers of observation and resistance to the everyday plagues of the world suffered.
Prerequisite: Sorcerer, Wizard, or Bard class
Effects: +1 Spellcraft, +1 Lore, +1 Craft Alchemy, -1 Fortitude Save, -1 Spot
Wrongfully Accused
In the matter of the Ember murders, your innocence has been proven beyond a doubt. No longer will your name be feared or reviled... not for this particular incident, anyway.