Ranger
Animal Companion
Type of Feat: Class
Prerequisite: Druid level 1, ranger level 4 or cleric with the Animal domain.
Specifics: An animal companion may be summoned (and unsummoned) by the character. An unsummoned companion can be recalled after a short cooldown time. If an animal companion is killed, it cannot be summoned again until the ranger or druid rests. (Note that a ranger's effective druid level is level - 3 for determining their animal companion's abilities. So a 4th level ranger has a the animal companion of a 1st level druid.)
Use: Selected.
Camouflage
Type of Feat: Class
Prerequisite: Ranger level 13
Specifics: At 13th level a ranger does not suffer reduced movement when using stealth in outdoor areas.
Use: Automatic.
Dual-Wield
Type of Feat: Class
Prerequisite: Ranger level 1.
Specifics: Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon fighting feats. While wearing medium or heavy armor they lose these benefits.
Use: Automatic.
Evasion
Type of Feat: Class
Prerequisite: Cleric with the Water domain, monk level 2, rogue level 2, ranger level 9, or shadowdancer level 2.
Specifics: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.
Use: Automatic.
Greater Two-Weapon Fighting
Type of Feat: General
Prerequisite: Dex 19, Two Weapon Fighting, Improved Two Weapon Fighting, base attack bonus +11
Specifics: This feat grants a third attack with your off-hand weapon with a -10 attack penalty.
Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 11th level, even if they do not meet the prerequisites.
Use: Automatic.
Hide In Plain Sight (outdoors)
Type of Feat: Class
Prerequisite: Ranger level 17.
Specifics: When in an outdoor setting, the ranger is able to use the Hide skill even while being observed. Note: This ability will not always be successful in the frenzy of combat -- but disengaging from the enemy before attempting to hide in plain sight will succeed.
Use: Automatic.
Improved Rapid Shot
Type of Feat: General
Prerequisite: Manyshot, Point Blank Shot, Rapid Shot
Specifics: When using the Rapid Shot feat, you may ignore the -2 penalty on all your ranged attack rolls.
Note: Rangers who select the Archery Combat Style receive this feat at 11th level, even if they do not meet the prerequisites.
Use: Automatic.
Improved Two-Weapon Fighting
Type of Feat: General
Prerequisite: Dex 17, Two-Weapon Fighting, base attack bonus +6 or higher.
Specifics: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).
Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 6th level, even if they do not meet the prerequisites.
Use: Automatic.
Manyshot
Type of Feat: General
Prerequisite: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Specifics: The first shot you fire in a round, you notch two arrows instead of one. Both arrows use the same attack roll, but the attack roll is made at a -4 penalty. If the attack roll hits, the target takes damage from both arrows (extra damage, as from sneak attack and/or critical hits, are only applied to one of the arrows). When your base attack bonus reaches +11, the first and second attacks you make in the round fire two arrows, and the attack roll penalty increases to -6. When your base attack bonus reaches +16, the first three attacks you make in the round fire two arrows, and the attack roll penalty increases to -8.
Note: Rangers who select the Archery Combat Style receive this feat at 6th level, even if they do not meet the prerequisites.
Use: Selected.
Rapid Shot
Type of Feat: General
Prerequisite: Dex 13+, Point Blank Shot.
Specifics: A character with this feat gains an extra attack per round with a ranged weapon (excluding crossbows). When a Rapid Shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty.
Note: Rangers who select the Archery Combat Style receive this feat at 2nd level, even if they do not meet the prerequisites.
Use: Selected.
Swift Tracker
Type of Feat: Class
Prerequisite: Ranger level 8.
Specifics: At 8th level, a ranger is always tracking and does not suffer a movement penalty for doing so.
Use: Automatic.
Trackless Step
Type of Feat: Class
Prerequisite: Ranger level 1 or druid level 3.
Specifics: This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.
Use: Automatic.
Two-Weapon Fighting
Type of Feat: General
Prerequisite: Dex 15+.
Required For: Improved Two-Weapon Fighting.
Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).
Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 2nd level, even if they do not meet the prerequisites.
Use: This feat is used automatically during combat.
Woodland Stride
Type of Feat: Class
Prerequisite: Druid level 2, cleric with the Plant domain, or ranger level 7.
Specifics: The character is capable of moving through wilderness terrain at an increased rate. In any outdoor, natural area, the character's speed is increased by 10%.
Use: Automatic.