Animal Companion

Type of Feat: Class

Prerequisite: Druid level 1, ranger level 4 or cleric with the Animal domain.

Specifics: An animal companion may be summoned (and unsummoned) by the character. An unsummoned companion can be recalled after a short cooldown time. If an animal companion is killed, it cannot be summoned again until the ranger or druid rests. (Note that a ranger's effective druid level is level - 3 for determining their animal companion's abilities. So a 4th level ranger has a the animal companion of a 1st level druid.)

Use: Selected.

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Camouflage

Type of Feat: Class

Prerequisite: Ranger level 13

Specifics: At 13th level a ranger does not suffer reduced movement when using stealth in outdoor areas.

Use: Automatic.

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Dual-Wield

Type of Feat: Class

Prerequisite: Ranger level 1.

Specifics: Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon fighting feats. While wearing medium or heavy armor they lose these benefits.

Use: Automatic.

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Evasion

Type of Feat: Class

Prerequisite: Cleric with the Water domain, monk level 2, rogue level 2, ranger level 9, or shadowdancer level 2.

Specifics: Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save.

Use: Automatic.

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Greater Two-Weapon Fighting

Type of Feat: General

Prerequisite: Dex 19, Two Weapon Fighting, Improved Two Weapon Fighting, base attack bonus +11

Specifics: This feat grants a third attack with your off-hand weapon with a -10 attack penalty.

Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 11th level, even if they do not meet the prerequisites.

Use: Automatic.

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Hide In Plain Sight (outdoors)

Type of Feat: Class

Prerequisite: Ranger level 17.

Specifics: When in an outdoor setting, the ranger is able to use the Hide skill even while being observed. Note: This ability will not always be successful in the frenzy of combat -- but disengaging from the enemy before attempting to hide in plain sight will succeed.

Use: Automatic.

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Improved Rapid Shot

Type of Feat: General

Prerequisite: Manyshot, Point Blank Shot, Rapid Shot

Specifics: When using the Rapid Shot feat, you may ignore the -2 penalty on all your ranged attack rolls.

Note: Rangers who select the Archery Combat Style receive this feat at 11th level, even if they do not meet the prerequisites.

Use: Automatic.

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Improved Two-Weapon Fighting

Type of Feat: General

Prerequisite: Dex 17, Two-Weapon Fighting, base attack bonus +6 or higher.

Specifics: The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).

Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 6th level, even if they do not meet the prerequisites.

Use: Automatic.

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Manyshot

Type of Feat: General

Prerequisite: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6

Specifics: The first shot you fire in a round, you notch two arrows instead of one. Both arrows use the same attack roll, but the attack roll is made at a -4 penalty. If the attack roll hits, the target takes damage from both arrows (extra damage, as from sneak attack and/or critical hits, are only applied to one of the arrows). When your base attack bonus reaches +11, the first and second attacks you make in the round fire two arrows, and the attack roll penalty increases to -6. When your base attack bonus reaches +16, the first three attacks you make in the round fire two arrows, and the attack roll penalty increases to -8.

Note: Rangers who select the Archery Combat Style receive this feat at 6th level, even if they do not meet the prerequisites.

Use: Selected.

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Rapid Shot

Type of Feat: General

Prerequisite: Dex 13+, Point Blank Shot.

Specifics: A character with this feat gains an extra attack per round with a ranged weapon (excluding crossbows). When a Rapid Shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty.

Note: Rangers who select the Archery Combat Style receive this feat at 2nd level, even if they do not meet the prerequisites.

Use: Selected.

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Swift Tracker

Type of Feat: Class

Prerequisite: Ranger level 8.

Specifics: At 8th level, a ranger is always tracking and does not suffer a movement penalty for doing so.

Use: Automatic.

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Trackless Step

Type of Feat: Class

Prerequisite: Ranger level 1 or druid level 3.

Specifics: This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.

Use: Automatic.

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Two-Weapon Fighting

Type of Feat: General

Prerequisite: Dex 15+.

Required For: Improved Two-Weapon Fighting.

Specifics: A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -4 for the off-hand. Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).

Note: Rangers who select the Two-Weapon Fighting Combat Style receive this feat at 2nd level, even if they do not meet the prerequisites.

Use: This feat is used automatically during combat.

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Woodland Stride

Type of Feat: Class

Prerequisite: Druid level 2, cleric with the Plant domain, or ranger level 7.

Specifics: The character is capable of moving through wilderness terrain at an increased rate. In any outdoor, natural area, the character's speed is increased by 10%.

Use: Automatic.