Deathless Frenzy

Type of Feat: Class

Prerequisite: Frenzied berserker level 4.

Specifics:At 4th level, when the frenzied berserker is frenzying he has the equivalent of the 4th level cleric spell death ward in place. The frenzied berserker is immune to any death spells, spell-like abilities, and death effects.

Use: Automatically triggers when in frenzy.

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Enhanced Power Attack

Type of Feat: Class

Prerequisite: Frenzied berserker level 5.

Specifics: At 5th level, the frenzied berserker gains a +5 damage bonus (instead of +3) when using the Power Attack feat. When using the Improved Power Attack feat, the frenzied berserker gains a +10 damage bonus (instead of +6).

Use: Selected.

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Frenzy

Type of Feat: Class

Prerequisite: Frenzied Berserker level 1

Specifics: The frenzied berserker gains this ability at 1st level. Frenzy works like a modified version of the barbarian's rage ability. It adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the frenzied berserker a single extra attack at his highest Base Attack Bonus (this does not stack with Haste or other effects that add an additional attack). Each round of the frenzy, the frenzied berserker takes 6 points of damage. The effects last 3 + Constitution modifier rounds, after which the frenzied berserker is fatigued for 5 rounds, suffering -2 Strength, -2 Dexterity, and -10% movement penalties. Initially, this ability can be used once per day and at 3rd level and every odd level after that, the frenzied berserker gains an additional use per day.

Special: Bonuses and penalties (including fatigue penalties) from Frenzy and Barbarian Rage stack.

Use: Selected. This ability cannot be re-used until the fatigue effects have expired.

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Greater Frenzy

Type of Feat: Class

Prerequisite: Frenzied berserker level 8.

Specifics: At 8th level, the frenzied berserker gets a +10 Strength bonus when using the Frenzy ability instead of +6.

Use: Automatic.

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Inspire Frenzy

Type of Feat: Class

Prerequisite: Frenzied berserker level 6.

Specifics: At 6th level, the frenzied berserker can inspire Frenzy in all allies. This ability has no effect on the frenzied berserker, only the berserker's allies. The Frenzy effect adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the subjects a single extra attack at their highest Base Attack Bonus (this does not stack with Haste or other effects that add an additional attack). Each round of the frenzy, the subjects takes 6 points of damage. The effects last 2 rounds, after which the subjects are fatigued for 2 rounds, suffering -2 Strength, -2 Dexterity, and -10% movement penalties. The frenzied berserker can use this ability once per day at 6th level, twice at 8th level, and three times at 10th level.

Special: Bonuses from Inspire Frenzy and Barbarian Rage do not stack, though penalties do. If both abilities are used, only the highest modifiers are applied and all penalties take effect.

Use: Selected. The frenzied berserker must wait at least four rounds between uses of this ability.

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Supreme Cleave

Type of Feat: Class

Prerequisite: Frenzied berserker level 2

Specifics: At 2nd level, if the frenzied berserker triggers a Cleave, they gain two additional attacks against a nearby foe instead of one.

Use: Automatic.

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Supreme Power Attack

Type of Feat: Class

Prerequisite: Frenzied berserker level 10.

Specifics: At 10th level, the frenzied berserker gains a +6 damage bonus (instead of +3) when using the Power Attack feat. When using the Improved Power Attack feat, the frenzied berserker gains a +12 damage bonus (instead of +6).

Use: Automatic.