Spontaneous Conversion

Type of Feat: Class

Prerequisite: Cleric or Druid level 1

Specifics: Clerics and Druids may used stored spell energy to spontaneously cast a spell of equal level. Good and neutral clerics may spontaneously cast healing spells, evil clerics may spontaneously cast harming spells, and druids may spontaneously cast summoning spells. For example, a chaotic good cleric could use up a casting of the 1st level spell detect undead to cast cure light wounds, a 1st level healing spell.

Use: Selected. Use the F key to access the Quick Cast menu and select the Spontaneous Conversion button in the upper-right corner of the menu. Select which spell you wish to convert into a healing, harming, or summoning spell as applicable to the character.

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Turn Undead

Type of Feat: Class

Prerequisite: Cleric level 1, paladin level 4 or blackguard level 3.

Required for: Divine Might and Divine Shield.

Specifics: With this feat, the character can force undead to cower in terror or destroy them outright. This ability may be activated three times per day, plus the cleric's Charisma modifier. Paladins are treated as clerics of three levels lower than their actual paladin level for purposes of turning undead, while blackguards are treated as clerics of two levels lower than their actual blackguard level.

Use: Selected.